Post by Tigg on Oct 18, 2021 8:28:30 GMT
We are focusing on communication via DISCORD but here is somthing everyone can read, but your opinions are highly recommendet through discord, as you neither have to download or install it. Discord can be used through your browser, so please consider using it
discord.gg/eVcvwZh5Zh
Combat-Aspects:
Level-up system with basic stats (nothing like deciding per point-system)
Explanation: Your character starts at level 1 and can level up progressionally throughout the game via PVE combat and doing quests.
It will stay simple so you gain automatic increasements of health, strength and so on.
PVE in allworld (Mains AI against Player)
Explanation: The worldmap is filled with AI creatures who are either friendly and wont attack by themself or is generally unfriendly and attacks youwhenever you get too close to it.
PVP in arenas specifically made for PVP purposes (Only Player VS. Player)
Gameplay-Aspects:
Items with inherits (gives either abilities or stat-improvements - either visible equipped items or inventory-items)
Explanation: Throughout the game development there will be map-works as the worldmap in the first version will still be WIP.
Some areas therefore will be very... unpleasent und unwelcome to players to say the least. Imagine you have to climb an active volcano, you can obtain a waterbottle as item that will help you bear the shere amount of heat to cross the area (thats just an example).
Also an example would be, you got a windy and unstable way through the sky, wanting to reach high grounds. Now you face there is no way to just fly up the normal way with your wings, but there are watertubes with high pressure you could swimm up. However, due to their higher pressure of water your lungs wont bear very long and you will have to obtain an item prior to enter the watertubes which will help you stay your ground and ease the pressure on your body and lungs, so you are able to pass these weird things.
Healing stations and items (to help you recover from your fights)
Explanation: To make your journey intresting and not a lazy walk through the park, there wont be the cure option anymore.
You will either have to use medicine to gain back your health or look for healing places like mother natures fairyfountians (now where do we know that from...?).
Armour/Weapons
Explanation: While those can either be decorational items to make your character look fancy, there will be more specialised items that can increase your stats permanently.
Hint: As this game will try to stay as much natural as can be, we consider adding a NPC-Race that is able to build with stone, ground/earth, wood, diamonds and steel to give a good variety of primitively to medieval looking items and equipments. Not all of those will affect your stats, some are just decorative purposes.
Food, Water, Stamina
While the game doesnt mainly aim for survival, we are thinking about an aspect whereas you should hunt for food and water to keep yourself healthy and level faster + keep better stats consistent.
That does not mean you would -have- to hunt for food and/or water, but it would simply benefit yourself on your journey.
Either way, your opinions might or might not change the outcome and further development. So please be aware that this is not a vote like "Get it in VS. Get it not in". But if very much negative feedback comes, we of course will overthink features completely or decide to not implement them/exchange them.
Combat-Aspects:
Level-up system with basic stats (nothing like deciding per point-system)
Explanation: Your character starts at level 1 and can level up progressionally throughout the game via PVE combat and doing quests.
It will stay simple so you gain automatic increasements of health, strength and so on.
PVE in allworld (Mains AI against Player)
Explanation: The worldmap is filled with AI creatures who are either friendly and wont attack by themself or is generally unfriendly and attacks youwhenever you get too close to it.
PVP in arenas specifically made for PVP purposes (Only Player VS. Player)
Explanation: For players wanting to fight against each other for fun or roleplay purposes, there will be special arenas you can visit to tournament against each other. Whilst outside the arenas, you wont do any damage to other players even if you focus on them to attack.
Items with inherits (gives either abilities or stat-improvements - either visible equipped items or inventory-items)
Explanation: Throughout the game development there will be map-works as the worldmap in the first version will still be WIP.
Some areas therefore will be very... unpleasent und unwelcome to players to say the least. Imagine you have to climb an active volcano, you can obtain a waterbottle as item that will help you bear the shere amount of heat to cross the area (thats just an example).
Also an example would be, you got a windy and unstable way through the sky, wanting to reach high grounds. Now you face there is no way to just fly up the normal way with your wings, but there are watertubes with high pressure you could swimm up. However, due to their higher pressure of water your lungs wont bear very long and you will have to obtain an item prior to enter the watertubes which will help you stay your ground and ease the pressure on your body and lungs, so you are able to pass these weird things.
Healing stations and items (to help you recover from your fights)
Explanation: To make your journey intresting and not a lazy walk through the park, there wont be the cure option anymore.
You will either have to use medicine to gain back your health or look for healing places like mother natures fairyfountians (now where do we know that from...?).
Hint: You can still walk through the world when bein on low health but AI might be able to block you out from reaching certain spots if you cant defend yourself.
Explanation: While those can either be decorational items to make your character look fancy, there will be more specialised items that can increase your stats permanently.
Hint: As this game will try to stay as much natural as can be, we consider adding a NPC-Race that is able to build with stone, ground/earth, wood, diamonds and steel to give a good variety of primitively to medieval looking items and equipments. Not all of those will affect your stats, some are just decorative purposes.
Food, Water, Stamina
While the game doesnt mainly aim for survival, we are thinking about an aspect whereas you should hunt for food and water to keep yourself healthy and level faster + keep better stats consistent.
That does not mean you would -have- to hunt for food and/or water, but it would simply benefit yourself on your journey.